A barony's supply limit can also be affected by its terrain. progress_struggle_phase iberian_struggle struggle_iberia_phase_hostility 1000, effect = { set_global_variable = { name = char_culture value = root.culture }}, Set current ruler's culture as a global variable to be used later, effect = { every_held_title = { set_county_culture = global_var:char_culture}}, effect = { every_held_title = { set_county_culture = char_culture }}, effect = { every_held_title = { set_county_culture = root.culture}}, effect = { every_sub_realm_county = { set_county_culture = global_var:char_culture }}, Changes every sub realm county to Ruler's culture, effect = { every_sub_realm_county = { set_county_faith = faith:[faith id] }}, Changes every sub realm county to specified faith id, effect = { every_sub_realm_county = { set_county_faith = faith:dynamic_faith_101 }}, effect = { every_vassal_or_below = { set_culture = global_var:char_culture }}, Changes every vassal, and their vassals, to Ruler's culture, effect = { every_vassal_or_below = { set_character_faith = faith:[faith id] }}, Changes every vassal, and their vassals, to Ruler's faith, effect = { every_vassal_or_below = { set_character_faith = faith:dynamic_faith_101 }}, effect = { every_courtier_or_guest = { set_culture = global_var:char_culture }}, Changes every courtier and guest to their rulers culture, effect = { every_courtier_or_guest = { set_character_faith = faith:[faith id] }}, Changes every courtier and guest to their rulers faith, effect = { every_courtier_or_guest = { set_character_faith = faith:dynamic_faith_101 }}, effect = {house = { every_house_member = { set_culture = global_var:char_culture }}, Changes every relative in the house to match ruler's culture, effect = {house = { every_house_member = { set_character_faith = faith:[faith id] }}, Changes every relative in the house to match ruler's faith, effect = {house = { every_house_member = { set_character_faith = faith:dynamic_faith_101 }}, Changes the faith to [faith id] for a county [county id], effect title: ( county id ) = { title_province = { add_building_slot = ( amount ) } }, Adds the specified number of building slots to the county, [title: county id], [add_building_slot = amount], effect title: c_isle_of_mann = { title_province = { add_building_slot = 1 } }, Creates bookmark portraits of all current bookmark characters, stored in. event traditional_claims.201 = Will form a new bloodline of your current character, with a traditional claim on either the primary duchy level title (if your a duke) or primary kingdom level title (if your a king or emperor). Open with a program like Notepad++ by editing the file. Someone should really put all of the events and their IDs into the CK2 wiki so you can trigger what you want. Adds [amount] of dread to [character id], if no character is specified then the player character. Entering it again disables it. I have seen in the wiki the command 'set_county_faith' but it doesn't work In fact there is a command for culture 'change . Siege Weapons are Regiments that cannot fight in battle, but will greatly increase Siege Progress when attacking Holdings. Default 1000. Interactive corporate website, Members of the clergy and characters with the. It can also be a block like in event descriptions. Character IDs can be seen by hovering the cursor over a character with debug mode enabled. Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. on Paradox technology, Legal Alright folks, here you have it: the full list of Crusader Kings 3 console commands. Set to "yes" if the event has multiple descriptions available for use. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. Page 12 - CK3 Event IDs List | Commands.gg Adds [amount] of prestige to the player character. Armies move one barony per day. [ROOT.Char.Custom('PilgrimageHeader')] A Rude Story, [ROOT.Char.Custom('PilgrimageHeader')] An Unexpected Encounter, [ROOT.Char.Custom('PilgrimageHeader')] Tawaf al-Wadaa, [ROOT.Char.Custom('PilgrimageHeader')] Mecca, Hunt: The White [ROOT.Char.Custom('LocalAnimal')|U], Hunt: Rampaging [ROOT.Char.Custom('LocalAnimal')|U], The [ROOT.Char.GetTitleAsNamePossessiveNoTooltip] Peace, Hankering for [yearn_target.GetFirstNameNoTooltip], Thy Neighbor's [yearn_target.Custom('WifeHusband')|U], Servant of [ROOT.Char.GetFaith.HighGodName], The Republic of [mayor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTierNoTooltip], The Growth of [target_county.GetNameNoTierNoTooltip]: Bustling [target_province.GetNameNoTooltip], The Growth of [target_county.GetNameNoTierNoTooltip], The Consecration of [target_province.GetNameNoTooltip], A [ROOT.Char.GetFaith.HouseOfWorship|U] for [target_county.GetNameNoTierNoTooltip], Royal Service: A [ROOT.Char.Custom('MountedWarriorTerm')|U] Spurned, [sc_victor.GetTitledFirstNameNoTooltip] wins the duel, The [neighboring_enemy.GetPrimaryTitle.GetAdjectiveNoTooltip] Frontier. Executes the commands in [file name]. on Paradox technology, Legal Table View Card View The following values are shown for characters under debug mode: Hovering over event options will show the AI weight for the option. Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Or more specifically the errant heir event Id. MORE: Crusader Kings 3: How To Change Culture. Go to your CK3 directory, "binaries" folder Right-click ck3.exe and create a shortcut Right-click the shortcut, open Properties In the Target field add -debug_mode at the end (so it looks like this ".\ck3.exe" -debug_mode) Launch the game using the shortcut GOG On GOG: Right-click the game, open Settings Type into the window set_county_faith = faith:catholic or whatever religion you want the county to convert to and press 'Run'. the title of a player created Empire) do not follow the same naming convention. Removes [doctrine id] from [faith id], if no faith is specified then the player character's faith. I personally used this to avoid the permanent RNG death outcome of one of my daughters that I managed to matrilineal marry a 2nd prince and become Queen later. Pressing tab reveals all era IDs. The only cost that seems unavoidable (baring some dope ass event) seems to be the dead religion and religion switch parts. Default 1000. Default 10. Get acquainted with upcoming games while also receiving in-depth information about evergreen ones. Spawns [faction type] if there are valid counties or courtiers to create it. Note that pressing the Tab key with the debug window open will show a list of commands, and pressing tab again after typing chosen command will show parameters available for the command in the debug window. Gives all lifestyle perks to [character id], if no character is specified then the player character. Adds [secret id] to the player character. Table View. Disallows the AI to control [character id]. Advertisement Coins. The main tree offers more ways to wage war including unlocking Duchy and Forced Vassalage Casus Belli. AI characters accept all proposals. Adds [amount] of stress to [character id], if no character is specified then the player character. Event 3500 30% In favor of Trade Unions Event 3600 Safety Regulations Event 3700 40% In favor of Lower Work Hour Reform Event 3750 Public Meetings Event 3800 40% In favor of Increases Wage Reform Event 3900 40% In favor of Trade Unions Reform Event 4000 Slavery Abolishment Movement Support Event 4100 40% In favor of Upper House How to enable Crusader Kings 3 cheats First you'll need to enable Crusader Kings 3's debug mode to use cheats. Press the up or down arrow keys to traverse through previously executed commands. Ignores the requirements for player decisions, interactions, schemes, laws, title creation and struggle endings. What exactly are you trying to do? There are several traits present in the game, and players who want to take matters into their own hands can do so with console commands, allowing them to access the trait they want. on Paradox technology, Legal I'm not playing on Ironman, cuz I got some mods, so I don't mind using the event cheat for this, but I can't seem to find the event ID for a Crusade to start. Adding or removing traits all follow a general formula. Providing a list of the trait IDs that can be used with these commands is the exact purpose of this helpful resource. Adds [amount] of learning skill to [character id], if no character is specified then the player character. Certain events over the course of the game confer these traits unto players for their actions. Adds [law id] to the realm of [character id], if no character is specified then the player character's realm. CK3 console commands Here's the full list of Crusader Kings 3 cheat codes and console commands, including new ones released as part of patch 1.5: age Adds [amount] of age to [character id], if. Privacy Contact Cookie & Privacy Settings, The Greatest Game: [SCOPE.Custom('BG_GameType')|U], [real_father.GetTitledFirstNamePossessiveNoTooltip|U] Spawn, The Blessed [SCOPE.Custom('ThisArtifactType')|U] of [ROOT.Char.GetFaith.HighGodName], Meet Peers: The [priest.GetCouncilTitle|U], Meet Peers: Brave [GetPlayer.Custom( 'KnightCulturePluralNoTooltip' )], Meet Peers: [ROOT.Char.Custom('DogStoryName')], Meet Peers: [ROOT.Char.Custom('CatStoryName')], [ROOT.Char.Custom('PilgrimageHeader')] The Return, [ROOT.Char.Custom('PilgrimageHeader')] Sacred Groves, [ROOT.Char.Custom('PilgrimageHeader')] Open Blue Skies. CK3 Console Commands and Cheats List | GameWatcher CK2 Religion IDs List | Commands.gg Parameter Usage Attrition is a loss of Levies and Men-at-Arms that is caused by various factors: Special soldiers are maintenance free armies that belong to historical rulers and do not reinforce. [ROOT.Char.Custom('PilgrimageHeader')] The Divine Consciousness, [ROOT.Char.Custom('PilgrimageHeader')] Shikharji, [ROOT.Char.Custom('PilgrimageHeader')] Sarnath, [ROOT.Char.Custom('PilgrimageHeader')] Kushinagar, [ROOT.Char.Custom('PilgrimageHeader')] Bodh Gaya, [ROOT.Char.Custom('PilgrimageHeader')] Dwarka, [ROOT.Char.Custom('PilgrimageHeader')] Ujjayini, [ROOT.Char.Custom('PilgrimageHeader')] Kanchipuram, [ROOT.Char.Custom('PilgrimageHeader')] Haridwar, [ROOT.Char.Custom('PilgrimageHeader')] Mathura, [ROOT.Char.Custom('PilgrimageHeader')] Ayodhya, [ROOT.Char.Custom('PilgrimageHeader')] Varanasi, [ROOT.Char.Custom('PilgrimageHeader')] The Hegira, [ROOT.Char.Custom('PilgrimageHeader')] Sinai and Horeb. They are supposed to represent the tribal plaits worn by the Irish and Breton clans who conquered it. These traits appear in childhood and disappear as a character becomes more mature. Negative values lower it. Discovers all innovations for the culture of [character id], if no character is specified then the player character's. Write down the text in the event, search the localisation folder for the text. Supply reflects whether armies are properly provided with food and other necessities. This article has been verified for the current version (1.8) of the game. All Rights Reserved. Anyway, it isn't perfect so test things out and be patient. GamerTweak is where passionate gamers like you will find everything they need to know about video games - new and old. The modifiers are constant and not percentage based. Event modding - CK3 Wiki - Paradox Wikis Negative values lower it. We eat, sleep, breathe gaming and we'll keep you updated with the latest right here! All Men-at-Arms except Elephants and House Guards triple their maintenance cost when raised. They are created as a result of events in certain wars, and also appear for some characters in historical starts. Targeting Specific Character with Event Console Command? Negative values lower it. All schemes targeting the player character are abandoned. These are traits that are obtained after mastering certain Lifestyles. Negative values lower it.
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